I have a vision of a school classroom, full of children, standing (why they're standing I don't know, but I imagine them standing), chanting in unison "TWO TWO'S ARE FOUR. THREE TWO'S ARE SIX. FOUR TWO'S ARE EIGHT..." and so on.
The UK Education Secretary has announced plans to ensure that all children are well grounded in the basics of English and Mathematics. This all sounds good, I fully agree that by the time you leave school you ought to know how to do sums and read and write, and do all of these things correctly, because if you're going to apply for a job (or college, or university) you're going to be expected to have all these things sorted.
There was just one point of the news item that I read that sounds a bit questionable - I'm led to understand that the Education Secretary said "We will expect every pupil by the age of 11 to know their times tables off by heart"
I just wonder a little about how relevant times tables are, and whether they're actually the best way to educate kids about mathematics. I was taught at home and whilst I certainly remember reading the times tables, I was always more comfortable working the sums out rather than having the sums drilled into me.
Before I wrote this, I thought to myself "What's 12 times 12?" - do I know it off my heart? No. But it isn't too tricky to work out - 12 times 10 is 120, plus 12, and plus another 12 - 144.
I think I'd be slightly reluctant to rely on my memory to spit out answers, certainly to the times tables that I'm less comfortable with - the sevens times table is probably the worst for me because to me there isn't an easily identifiable pattern to the numbers, so I have to work it out. Most of the others I can either remember, for one reason or another, or I have little tricks to do the sums quickly.
Do you know your times tables? Are there ones that you're stronger with than others? Do you think it's better to know information by rote or to help equip children with the skills to solve problems?
As an aside, thanks to all that made contact regarding my proposed solo tabletop gaming series - I'm planning to do a pilot episode in the next week or two, and if it gets a good reception I'll look to put together a series. Do feel free to comment with suggestions as to what game I should feature in the pilot!
Showing posts with label tabletop. Show all posts
Showing posts with label tabletop. Show all posts
Sunday, 1 February 2015
Times Tables
Labels:
education,
education secretary,
gaming,
mathematics,
nicky morgan,
pilot,
tabletop,
times tables
Location:
Hull, UK
Saturday, 10 January 2015
TableTop Day 2015 is coming!
TableTop Day 2015 is coming!
As can (just about) be seen from the fairly blurry photo of my calendar, International TableTop Day is on Saturday the 11th of April 2015. Make sure you free up the day to play games, be they board or card, with your friends and family - or perhaps go to an event at a local games shop. Keep an eye on http://www.tabletopday.com/ and remember - play more games!
I'd love to hear if you're planning to take part what games you're going to play. On my shortlist is Cards Against Humanity and Munchkin - I have the special TableTop expansion for Cards Against Humanity in return for helping to fund season 3 of TableTop, hence:
And in other news, I made a fortune telling video of predictions for 2015 - if you'd like to see the fortune told in response to my fiancee asking "Am I going to get pregnant in 2015" skip along to 11:32. Fortunately she found it funny.
As can (just about) be seen from the fairly blurry photo of my calendar, International TableTop Day is on Saturday the 11th of April 2015. Make sure you free up the day to play games, be they board or card, with your friends and family - or perhaps go to an event at a local games shop. Keep an eye on http://www.tabletopday.com/ and remember - play more games!
I'd love to hear if you're planning to take part what games you're going to play. On my shortlist is Cards Against Humanity and Munchkin - I have the special TableTop expansion for Cards Against Humanity in return for helping to fund season 3 of TableTop, hence:
And in other news, I made a fortune telling video of predictions for 2015 - if you'd like to see the fortune told in response to my fiancee asking "Am I going to get pregnant in 2015" skip along to 11:32. Fortunately she found it funny.
Thursday, 5 June 2014
Good Times at Haunted Hill High - Betrayal at House on the Hill review
Today we have another guest post, this time from Jay aka Nerd Speaker, he's a brilliant blogger specialising in reviews. Jay has kindly volunteered to write a review of tabletop game Betrayal at House on the Hill - I must organise another tabletop gaming day!
Good Times at Haunted Hill High
Have you heard the one
about the priest, the gypsy, and the little Asian boy who get lost
together inside a haunted house? Well, it’s no joke! It’s a
common scenario in Betrayal at House on the Hill from Avalon
Hill games. Designed by Bruce Glassco and previously featured on Wil
Wheaton’s Tabletop, this game puts you in the shoes of a
plucky explorer who must wander with his or her companions around a
house uncovering creepy events and omens. Once enough omens have been
revealed, it becomes apparent that one of the explorers is actually a
traitor, and the rest of the heroes must then work together to fight
against that player and all manner of evil nasties. It’s a fun and
tense game with fifty different haunt scenarios to keep the game
fresh and engaging, though some haunts are better than others.
Right off the bat I
really enjoy exploring the house. Each time you play the house looks
completely different since it is made up of turned down room tiles in
a stack that are only placed upon passing through a doorway. Rooms
will offer the chance to draw an event, item, or omen card. The
flavor text on these cards is well written and must always be read
out loud in a dramatic / spooky voice. Events cause all manner of
glory and mischief, sometimes helping you to find items or level up
your stats, and sometimes causing you to fight a deranged voodoo doll
with a spear or get pinned by falling debris, not unlike real life.
If you’re into balanced play, you might get frustrated when you get
beaten to a pulp through unlucky event draws and dice rolls before
the haunt even begins. Items make you feel godly, and omens too are
generally items of great power. Every time an omen is drawn, that
person makes a haunt roll, and if the number of pips is less than the
number of omens on the table then the haunt begins (if the haunt
happens early… good luck, non traitors).
At this point the haunt
and its traitor is revealed in The Traitor’s Tome by
cross-referencing the omen that caused the haunt with the room it was
revealed, and then following the instructions. Your good mate Ox,
with whom you’ve weathered the hard times, turns out to be an
occultist. Shit luck. The traitor then gets all sorts of powers, and
often control over monsters, while the heroes generally get bubkiss
and have to band together or die screaming.
Traitor and Heroes each
get their own manual for the haunt and sequester themselves to read
up on their abilities and objectives. There’s a short narrative in
the manuals that add some context to the haunt, and they’re fun to
read (and give you the opportunity to get in character). It is highly
suggested that you don’t read the haunts in advance so that they’re
fresh, and so that there is still an element of mystery – the
traitors don’t know what the heroes need to accomplish to win a
haunt and vice-versa. Information sharing is very much on a need to
know basis, and you’ll have fun and aggravating times trying to
figure out just where and why the traitor player is hauling a corpse.
The haunt is generally
a tense time for everybody. Success or failure in an action is
determined by a roll of the dice, and the amount of dice you’re
allowed to use is dictated most often by your stats, which sometimes
just aren’t high enough. There was a time where my friends and I
were stuck in a room trying to light a damn candle but our knowledge
was just too damn low (durr… *throws candle against wall*). In some
haunts the rules are so strange and contradictory to normal play that
it causes no end of disputes and the looking up of things on
boardgamegeek.com. Yet strangely it’s these frustrating and tense
times that make the game so much fun to play. You’ll have countless
arguments and “I don’t think you’re allowed to do thats” and
it’s oh so satisfying to be deemed right. Whether you’re the hero
or the traitor the odds generally seem to be stacked against you, and
unless the traitor had so many items before the haunt that he or she
is essentially the German ubermensch, the game could always go either
way. For all the chaos of dice rolls, however, the game does reward
those who have a good feel for strategy, so take heart. Since there
are fifty haunts though, they can’t all be winners – some are
just plain unbalanced and stupid (you know it’s true if even the
winner says so).
So basically if you
like a game with a narrative, a blend of strategy and chance,
arguments, and nearly endless replayability, this is one to look out
for. Oh, also, if you win, you get to give a victory speech. ‘Nuff
said.
Jay Borenstein AKA Nerd
Speaker is a friend to the cosmic owl and the keeper of one of the
keys to your heart. He lives on the internet.
Facebook:
http://www.facebook.com/nerdspeaker
Labels:
betrayal at house on the hill,
board game,
gaming,
guest post,
Jay Borenstein,
nerd speaker,
review,
tabletop
Location:
Canada
Tuesday, 13 May 2014
Weird jokes
I sometimes scribble notes on my phone as reminders, things like ideas for videos or for blog posts.
Here was one of them:
What does a cannibal have with bacon?
Fried legs.
I don't know what possessed me to write that down.
Actually I do - I did have ideas of doing a series of short joke videos on YouTube (see the "pilot" below) but I didn't really feel that it had a future.
I don't know if you've seen TableTop, the awesome tabletop gaming show produced by Geek & Sundry and presented by Wil Wheaton, but they've just finished a crowd funding exercise with Indiegogo to pay for season 3 of TableTop, and they've got an amazing $1.4m for season 3 - this also means that they can do more episodes of season 3 than originally planned, and also doing a new RPG show too. I'm pleased that I was able to contribute a little bit towards the show, plus the amount of perks you get back in return are massive, I think for $20 (about £12 in my money) I've got about five or six perks which is pretty nice.
Play more games!
Here was one of them:
What does a cannibal have with bacon?
Fried legs.
I don't know what possessed me to write that down.
Actually I do - I did have ideas of doing a series of short joke videos on YouTube (see the "pilot" below) but I didn't really feel that it had a future.
I don't know if you've seen TableTop, the awesome tabletop gaming show produced by Geek & Sundry and presented by Wil Wheaton, but they've just finished a crowd funding exercise with Indiegogo to pay for season 3 of TableTop, and they've got an amazing $1.4m for season 3 - this also means that they can do more episodes of season 3 than originally planned, and also doing a new RPG show too. I'm pleased that I was able to contribute a little bit towards the show, plus the amount of perks you get back in return are massive, I think for $20 (about £12 in my money) I've got about five or six perks which is pretty nice.
Play more games!
Location:
Hull, UK
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